Dec 13, 2006, 03:54 AM // 03:54
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#61
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Gli
I don't begrudge anyone that. I'm just severly disappointed that Nightfall didn't add any other endgame content at all, suitable for more casual enjoyment.
Much as I like the Nightfall storyline, just the storyline isn't enough to hold my attention. Frostlight mentions bad word of mouth a few posts up. That's what I'm doing now. I can't in good conscience recommend Nightfall to my guildies who haven't bought it yet. I'm telling them not to bother.
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For the $30 I paid for NF I have gotten more playability compared to some of the hardcore RPGs on console games.
$$$ value + replay ability = good stuff
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Dec 13, 2006, 04:00 AM // 04:00
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#62
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Frost Gate Guardian
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Quote:
Originally Posted by Gli
I don't begrudge anyone that. I'm just severly disappointed that Nightfall didn't add any other endgame content at all, suitable for more casual enjoyment.
Much as I like the Nightfall storyline, just the storyline isn't enough to hold my attention. Frostlight mentions bad word of mouth a few posts up. That's what I'm doing now. I can't in good conscience recommend Nightfall to my guildies who haven't bought it yet. I'm telling them not to bother, because it won't last them very long.
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This is the main problem right here. "Elite mission" is directly opposed to "endgame content", simply because most people can't use it.
Where is Nightfall's version of Sorrow's Furnace?
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Dec 13, 2006, 04:01 AM // 04:01
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#63
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Forge Runner
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Quote:
Originally Posted by twicky_kid
For the $30 I paid for NF I have gotten more playability compared to some of the hardcore RPGs on console games.
$$$ value + replay ability = good stuff
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Yeah, well, you could also compare it to Prophecies, a chapter with heaps of endgame content people are still playing. Factions and Nightfall come up very short in that comparison. Too short.
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Dec 13, 2006, 04:06 AM // 04:06
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#64
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Jungle Guide
Join Date: Jun 2006
Profession: Mo/
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how bout we balance the game on the pvp side and get rid of hereos and 6v6 so people can start playing the game again
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Dec 13, 2006, 04:07 AM // 04:07
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#65
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Thank you, Gaile and ANet dev team for all your hardwork. It is very much appriciated.
While members of the community might find this to be a bittersweet news update, it is great that you have taken the time to respond to the community in a positive manner.
Thank you again, ANet. ^_^
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Dec 13, 2006, 04:09 AM // 04:09
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#66
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Good one pretty decent change of pace I must say. Hat's off to the A-team again. This will help people with reasonable kick in gear attitude, that really DoA has to it.
P.S. Lambert you are the man.
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Dec 13, 2006, 04:26 AM // 04:26
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#67
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
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You don't have to roll any dice, Zinger.
Complete the parts of quest guarantees you a gemstone every run.
Additional drop helps, but you are not barred form a gemstone by luck.
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Dec 13, 2006, 04:34 AM // 04:34
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#68
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by aohige
You don't have to roll any dice, Zinger.
Complete the parts of quest guarantees you a gemstone every run.
Additional drop helps, but you are not barred form a gemstone by luck.
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And how realistic is it to run these areas 60 times?! And perfectly, of course.
I became sick of The Deep and Urgoz's Warren after one compleation. If anyone wants to complete these areas 60 times, they must be insane.
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Dec 13, 2006, 04:35 AM // 04:35
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#69
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: W/N
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hurry sell yur titan gem before price drop
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Dec 13, 2006, 04:38 AM // 04:38
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#70
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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I’ve must have missed all those “I’m uber leet” whine threads about CoW and bracelets being to high of a cost that warranted the change in gem drops and lowering cost of gems required to get items.
I also don’t see how it’s an incentive for all those who where there on the opening to bother to come back. Other then say hey “let’s get raped by the AI as soon as we zone” for hours on end of fun because in the doubled chance that if they kill one it will drop a gem. That’s about as lucky as the AI feeling so sorry for them and dropping a gem and walk off.
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Dec 13, 2006, 04:38 AM // 04:38
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#71
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Zinger314
Not enough. Not even close enough.
I think you misinterpret how much the DoA Gemstones actually cost, Gaile. I'm assuming you know that some gemstones are expensive, even about 100k each. Therefore at 15 of each stone, an Armbrace of Truth would still cost 2+ Million! That's twice as much as FoW armor for a subpar-skinned weapon! (on a related note, why even design Torment Focus!? Who in their right mind would spend 2 million on a Focus?!) Is that the designers' wish?
I suggest that you adjust the price for an Armbrace of Truth all the way down to 5 of each Gemstone. That way, more than one person will actually be able to afford one...
And no, the double gem drops will not dramatically neuter the prices to a reasonable level. Keep in mind that very few people are even doing the mission, therefore the double drops have a significantly less impact!
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I think you misinterpret how much gemstones cost. 15 gems each per Ambrace of Truth is exceptionally reasonable. Any less and this so-called "Elite" mission with "Elite" rewards would be a joke. Might as well just give us the Ambrace of Truth on a silver platter and forget about farming for it altogether huh? Ambrace costs 2mil to make? Who's fault is that? Anets? We the players are the ones that decide how much something is worth in our player driven economy. Gaile did also mention the drop rate for gems will increase anyways. You don't wanna pay a premium for the gems? Go hunt for it otherwise don't complain. Beggars aren't choosers.
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Dec 13, 2006, 04:38 AM // 04:38
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#72
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
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Quote:
Originally Posted by Zinger314
And how realistic is it to run these areas 60 times?! And perfectly, of course.
I became sick of The Deep and Urgoz's Warren after one compleation. If anyone wants to complete these areas 60 times, they must be insane.
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Dunno, I've done the quests 10 times already.
Over the course of the next six month, I'm sure I'll be doing about that much.
The current drop rate is about 0.5 stone per member expected. This should rise to 1 per member, meaning you are guaranteed to get 1 gem, and most likely another from drop.
Realistically speaking, it's not 60 runs, it's 30 runs, Zinger.
You're thinking too negatively, that you're not thinking straight...
Of course, you're right, I am not sane.
And neither are quite a few hard core players.
It's not all that much diffrent than getting 100+ ectos in the early days of FoW and UW, man. Torment weapons are nothing but weapon equibilibrant of FoW armor. Sure, the prices are high for gemstones right now, but in time, there'll be enough of them around, like ectos, and market will settle on a price.
Last edited by aohige; Dec 13, 2006 at 04:41 AM // 04:41..
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Dec 13, 2006, 04:42 AM // 04:42
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#73
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Servite Nostrum Animus [SNA]
Profession: E/Me
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Quote:
Originally Posted by byteme!
I think you misinterpret how much gemstones cost. 15 gems each per Ambrace of Truth is exceptionally reasonable. Any less and this so-called "Elite" mission with "Elite" rewards would be a joke. Might as well just give us the Ambrace of Truth on a silver platter and forget about farming for it altogether huh? Ambrace costs 2mil to make? Who's fault is that? Anets? We the players are the ones that decide how much something is worth in our player driven economy. Gaile did also mention the drop rate for gems will increase anyways. You don't wanna pay a premium for the gems? Go hunt for it otherwise don't complain. Beggars aren't choosers.
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It's okay, Syria Blackblood can answer ANY question about guild wars.
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Dec 13, 2006, 04:49 AM // 04:49
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#74
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Zinger314
And how realistic is it to run these areas 60 times?! And perfectly, of course.
I became sick of The Deep and Urgoz's Warren after one compleation. If anyone wants to complete these areas 60 times, they must be insane.
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Very realistic. Just as realistic as spending months farming ecto for FoW armor. Been that way since day one. The bright side of this is they increased the drops on Gems not ecto. The requirement is 15 Gems each not 120 ectos and shards. The way it is right now is PERFECT. As I said before. Reducing the requirement for the Ambrace of Truth would make this "Elite" mission a joke. Everyone and anyone would be able to obtain an Ambrace for too easily far too soon. In due time this new elite mission would lose it's prestige. Btw is anyone forcing you to pay 100k per gem or forcing you to grind out 60 gems? Anyone at all? There's a fine line between a reasonable argument and whining.
Last edited by byteme!; Dec 13, 2006 at 04:53 AM // 04:53..
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Dec 13, 2006, 04:53 AM // 04:53
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#75
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
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heck, I don't know if you were around back then Zinger, but I remember the early days when we first saw the FoW armor requirement and went "WHAT!? You've GOTTA be insane! There's no way you'll ever get that many ectos!!!!"
Compared to that, I actually think gemstones are easier to obtain.
At least you're guaranteed at least one, unlike ectos.
And with increased drop rate, you'll be seeing them drop even more often than ectos.
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Dec 13, 2006, 04:54 AM // 04:54
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#76
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Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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The DOA is STILL a waste of time and effort. This update does NOTHING to change that.
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Dec 13, 2006, 04:55 AM // 04:55
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#77
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by aohige
heck, I don't know if you were around back then Zinger, but I remember the early days when we first saw the FoW armor requirement and went "WHAT!? You've GOTTA be insane! There's no way you'll ever get that many ectos!!!!"
Compared to that, I actually think gemstones are easier to obtain.
At least you're guaranteed at least one, unlike ectos.
And with increased drop rate, you'll be seeing them drop even more often than ectos.
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FoW and UW are atleast...fun.
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Dec 13, 2006, 05:01 AM // 05:01
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#78
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Zinger314
FoW and UW are atleast...fun.
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So now you're being picky based on your own bias opinion that FoW/UW is fun and DoA isn't. Well since you put things that way. It's obviously your arguments have no merit and I rest my case. You only speak for yourself and absolutely no one else.
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Dec 13, 2006, 05:01 AM // 05:01
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#79
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Quote:
Originally Posted by Gli
My kingdom for a roll-eyes emoticon. No empathy for the people who can't play more than a few hours a day, huh?
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You want the glory and reward without doing what's necessary to obtain that reward. Ok so you made a forture either on ebay, an incredibly lucky drop, or griffon/ecto farming? Does the mean you should be able to get every new reward that comes out in Guild Wars?
Remember Torment weapons have the same stats. It's just status people. I can't believe everyone is crying there are weapons that are too hard to obtain.
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Dec 13, 2006, 05:04 AM // 05:04
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#80
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by byteme!
So now you're being picky based on your own bias opinion that FoW/UW is fun and DoA isn't. Well since you put things that way. It's obviously your arguments have no merit and I rest my case. You only speak for yourself and absolutely no one else.
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I certainly don't speak for myself when I saw that DoA isn't fun...read the thread.
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